I’m super duper patient as well-I’ve never rage quit, thrown anything at my TV, or broken any of my controllers. Don’t get me wrong, I love me a good, hard boss fight. This brings me to the games biggest downfall-its difficulty. “…the aging system, the unique mechanic that brought so much anticipation to the game in the first place, is one of the reasons the game has so many issues.” Without using these elements to expand on the protagonist’s story, they come across as quite one-dimensional, especially considering you barely hear the protagonist talk. I’d love to know more about the protagonist’s relationship with their deceased father, and why the Chinese Feng Shui coins they carry on their hip just so happen to bring them back to life. This is an opportunity that feels missed by developer Sloclap, as the game could definitely be enriched by some hints to your protagonist’s personality. In fact, other than the starting flashback scene showing the protagonist’s father’s death and a few short dialogue encounters, there is a lack of storytelling. This board is the main narrative vehicle of the game. These include photos of bosses and key cards that, once obtained, secure you a shortcut to later areas of the level. Here you will also find your Detective Board, which incorporates clues and objects that you find along your travels. This is where you are taken between levels or return to if you give up or die completely. There are five people on your hit list, something that can be tracked in your protagonist’s base, their training area. The narrative focuses on the player character seeking revenge for the death of their father. Seeing a woman kick butt is always high on my priority list, so of course I chose a female protagonist. The game starts off promising, especially letting you choose whether you play as female or male-a choice not given in the preview copy.
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